![]() Where by discerning I snobbishly mean “people like me”. It never gained the success of iD’s title, but still managed critical acclaim and respect from discerning gamers. It also happened to boast a rather advanced 3D engine for the day, with such features as slopes and looking up and down. Where Doom was about hectic running and blasting, Shock was a slower-paced title with more emphasis on plot and atmosphere. Well, by PC Zone anyway (a mag that inspired both of us in our youths). In 1994 Looking Glass Studios brought us System Shock, a game dubbed “the Thinking Man’s Doom” in some circles. Developed by: Irrational Games, Looking Glass Studios.then you may find yourself more scared then ever - an enemy that not only radiates the unspeakable terror and pain of becoming a cyborg, but that is also beautiful in a way - so you're actualy sorry when you do manage to kill her. I'm just explaining why I like Cyberblutch's version better. You can of course mod it out, as you did, I'm not saying you shouldn't. If what you see displeases you - well, The Many require certain functionalities and speed of transformation, they don't give a dam' about what Goggles (you ) thinks when he comes by. So you can look at Cyberblutch's midwife from two perspectives: They don't consider human standards for decent or pleasing here. It simbolizes that Many/Xerxes are NOT human. it gives me chills when look at her faceĪlso, the breasts. I'm much more scared by a face that tells you, what horror she went through in her last moments of life as a human. ![]() ![]() While some of you guys may get scared by an evil-I'm-gonna-smash-you face, I'm not. I, for one, really like the art of Cyberblutch's midwife. ![]()
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